CAiNE 2010 Universal Venue Style Sheet
Items within this VSS represent alterations to common methods and avenues from the general Camarilla. It is required that all members attending CAiNE and portraying their Requiem characters AT ANY TIME during the weekend read, understand, and comply with the guidelines detailed below. Attendance and portrayal at CAiNE constitutes understanding and acceptance of the guidelines.
Theme
Quotes: History is merely a list of surprises. It can only prepare us to be surprised yet again. Kurt Vonnegut
Setting
Trois-Rivieres, Canada second oldest city after Quebec city, was until recently not city that had a lot of influence from the Mythos; but during the last few year it as not only grow considerably, but information tend to confirm there is much to be learn from this town than meet the eye.
One thing has brought some attention to the town, it would appear that a ritual as been cast two year ago on the domain. No one is certain about the nature and extends of the ritual; one thing is certain, it protect against any creatures no matter of their intention. If you’re too strong you won’t feel welcome…
(To research on Trois-Rivieres, go to: http://en.wikipedia.org/wiki/Trois-Rivi%C3%A8res)
Rules Section
CAINE 2010 uses all White Wolf books and secondary resources described as sanctioned within the Camarilla Global Addenda. CAINE 2010 makes use of the base Camarilla Global Addenda. Any alterations, additions, or removals from this addendum will be detailed below.
The Ritual
Due to a strange ritual performed on the domain, all high power stats creature in the City feel unwelcome. In game mechanics terms, Kindreds of Blood Potency 5 or 6 have -1 to all check, Kindreds of BP 7 or 8 have -2 and Kindreds of BP of 9 or more have -3. Same thing apply for Forsaken, Changeling, Mage and Geist.
Character Records
Players are required to bring two printed copies (neatly handwritten ink is acceptable, but pencil is not) of all requiem character sheets with them. One of these will be given to the In Character Check-in Team and the other is for player use during the event.
Character Sheets are required to have the following:
- Player name, Camarilla membership number, Storyteller name, email address, and Camarilla membership number on the title section
- A complete Experience log that includes a creation log, Experience awards, and all required approval numbers required by your affiliate. Approvals must include any approval requirements as well as relevant comments by approving officers.
- Detailed listing of all mechanics applicable to their character from sources not found in the core of the venue: World of Darkness (blue) books and their specific venue core book. If you do not have these mechanics on hand, they will not be accessible to your character.
- CAINE 2010 - Lead Approval numbers for all custom items (items not found in a published White Wolf Requiem Source book) and all items not native to the Requiem Genre.
- Up to date information about the newly implemented milestones.
- Custom Mechanics and Approvals above High: All custom mechanics and approvals above high must be pre-submitted to the Venue Lead along with the attached approval numbers 3 weeks prior to CAiNE. They must also be present in some form of write-up on the character sheet submitted at IC registration upon arrival at the convention. If these are not approved prior to the event, they will not be allowed.
- Gadgetry: Things that belong in a James Bond/Cyberpunk movie will not be allowed. If the effect is a material or item intended to duplicate existing abilities in game (such as miniature hand-held cameras to spot those using Obfuscate, etc.), they will also not be allowed. Consult the Lead Venue Storyteller to see if the items you have are considered exceptions to this rule. Items that fall under this aspect will be removed from character sheets at check-in if they are not approved before the event.
- NPCs: Non Player Characters on site must be approved with the Lead Storyteller (and must have a CAiNE Requiem Lead approval number) 2 weeks in advance of the event. If these are not approved prior to the event, they will not be allowed. Exceptions will not be made to this rule.
- Cross-Venue: All requests for Cross-Venue PC interactions within any Venue must be approved by the both Venue Lead 2 weeks prior to CAiNE. If these are not approved prior to the event, they will not be allowed.
- Storytellers may petition to incorporate their plotlines and/or NPCs into CAiNE. If approval is not obtained, plot effects and items are considered out of play or "switched off" for the duration of CAiNE.
Off Site Limitations
Players who are on the physical location of the game site yet "off-site" in terms of play represent a breakdown in the continuity of the game and will be limited as much as possible. Those events that have been designated as off-site will be clearly marked on the schedule or by storyteller announcement. In some cases participating in these events may limit your ability to participate in the regular venue. IC locations will be clearly marked on the entrance to each room.
Proxy Rules
Though proxy play is permitted by the Camarilla rules supplements, proxy characters are not allowed for CAiNE Requiem.
Experience Awards
The standard experience award for CAiNE will be mention in their owns Venue VSS.
- Experience for a good death may be awarded by the Venue Lead Storyteller or Event Storytellers for character deaths occurring during the convention only. Applications for good death after the event must be made through the Event Storyteller and not through the characters normal approval chain.
Storyteller Empowerment
Mass combat and scenes with over six participants, because of their tendency to escalate quickly into time freezes that will tie up characters, will be carefully monitored. A Storyteller may pull a large scene off the main floor and into the ST Scene Resolution room. The Storyteller is empowered to determine when and how other characters are allowed to enter such scenes. If any players argue with any of the Storytellers, or otherwise disrupt the flow of the scene, that player can be asked by a Storyteller to hand their character sheet over to the them and leave the game, at which point the PC will be scripted out of game in a manner fully at the discretion of the Lead Storyteller. The Storyteller staff's main priority is to get through the entirety of the game with as little time consuming challenges as possible and there will be little tolerance for disruption of game flow. Any and all ST's or narrators have authority over how the game is run and on-site rules calls. Any arguing or disruption of game will not be tolerated.
ST Scene Resolution Rooms
Our killbox space is limited. If players are planning in advance to require use of a "killbox" (or "ST Resolution Space, if you will), it is highly recommended that they reserve as ST Resolution Room by requesting use of the space from the Venue Storyteller Lead by e-mail in advance in order to ensure that both space and ST authority are available.
Once you have entered into a Killbox scene, you are frozen from play until released by the presiding ST. Releases will only occur once approvals used in the scene have been verified. Should custom mechanics be misused in the scene, the STs reserve the right to invoke the MST's continuity powers to correct the scene and will narrate the revised outcome.
In the interests of moving the game along, and not bogging down someone's entire weekend with combat-rules-dice/card-play, there will be strict rules of etiquette within the Killbox spaces (and outside of them if there is combat situations):
1) Players will be asked to pull initiatives, and to line up in order, from highest to lowest.
2) If it is not your initiative, you should not be speaking above a bare whisper. Should the ST feel you are interrupting, you will (in order of disruptions): 1) lose your initiative for the round, 2) lose your action for the round, 3) be removed from the killbox scene, and asked to turn your character sheet over to the presiding ST for the duration of the scene.
3) This is not the place for an argument with the ST. Please have your character sheet ready, your dice pools figured out (and jotted down), and any extra rules sheets that you may need ready (e.g. for Bloodline disciplines, etc.). If you are arguing with the ST after a call has been made, you may be asked to turn your character sheet over to the ST, and leave the scene.
4) On your initiative, please know what you are doing. The ST will reserve the right to withhold initiatives for players who are taking up too much time to decide their current action. Please remember, combat rounds are very rapid: chances are if you can't begin to vocalize your character's action in under 5 seconds, then you're too surprised to know what to do that round.
Any Character involved in a PvP killbox or scene resulting in character death or removal from play is required to be audited by the presiding ST. The outcome of the audit will not affect the outcome of the scene, however if there are discrepancies on the character sheet that cannot be explained by the player, disciplinary action from xp being docked up to and including de-sanctioning of the character may be taken.
Venue Destructive Effects
Actions, effects, and mass destruction effects have the potential to end the In-Character reason for the gathering prematurely. Any effect that could result in the mass exodus of characters from the area, or items that have the potential of doing so must be approved though the Venue Lead before they are taken.
Rituals Pre-Cast Rules
All rituals that are not success dependant are considered to be automatically pre-cast with the appropriate cost marked off of the character sheet by the player on the honour system. Those rituals that are success dependant may be rolled at the White Team table at any time, and will be signed off by the White Team member who witnessed the roll directly on the character sheet with successes per night listed.
Player Advisory
The World of Darkness is not a happy place. From time to time, the Lead Storytellers in a venue may use adult themes, vivid descriptions, and contentious social issues to bring the World of Darkness to life. For those familiar with the White Wolf tabletop material, some plot elements or themes could be considered "Black Dog" material. Such themes and issues may include racism, sexism, bigotry, prejudice, sexual assault, and extreme violence. If, at any time, a player feels uncomfortable with a scene, the player should immediately inform the Storyteller running the scene. The Storyteller will either tone down scene so that the player is once again comfortable participating in it, or will excuse the player from the scene and hand the PC to a Narrator or other designated representative to finish out the scene without breaking continuity.
Appeals
Appeals resulting from CAiNE will be accepted via email up to 30 days after the last session of the convention by emailing the Lead Venue Storyteller. If the ruling was made by the Lead Venue Storyteller, notification of an appeal will be made to the CAiNE Lead and CAiNE Lead Storyteller. The appeal, investigation, and resulting actions will also be handled by the CAiNE Storytelling and Event Team.

