CAiNE 2010 Requiem Venue Style Sheet
Items within this VSS represent alterations to common methods and avenues from the general Camarilla. It is required that all members attending CAiNE and portraying their Requiem characters AT ANY TIME during the weekend read, understand, and comply with the guidelines detailed below. Attendance and portrayal at CAiNE Requiem constitutes understanding and acceptance of the guidelines.
Theme
Theme Song: Who want to lives for ever?
Theme Virtue/Vice : Prudence/ Pride
Setting
Trois-Rivieres, Canada second oldest city after Quebec city, was until recently not a big kindred city; but during the last two year it as not only grow considerably, but information tend to confirm there is much to be learn from this town than meet the eye. So it came with no big surprise that Trois-Rivieres receive the Black Rose in late 2009. Rumors are that it waited for some time just to make sure certain stability was back in town. In the last few months several praxis took place but now thing seem to be settle for good.
One other thing as brought some attention to the town, it would appear that a ritual as been cast two year ago on the domain. No one is certain about the nature and extend of the ritual; one thing is certain, it protect against any mythos creatures no matter of there intention. If you’re to strong you won’t feel welcome…
(To research on Trois-Rivieres, go to: http://en.wikipedia.org/wiki/Trois-Rivi%C3%A8res)
(To check out the Trois-Rivieres domain wiki, go to: http://wiki.white-wolf.com/camwiki/index.php?title=Category:Trois-Rivieres_Requiem)
Rules Section
CAINE 2010 - Requiem uses all White Wolf books and secondary resources described as sanctioned within the Camarilla Global Addenda. CAINE 2010 - Requiem makes use of the base Camarilla Global Addenda. Any alterations, additions, or removals from this addendum will be detailed below.
The Ritual
Due to a strange ritual performed on the domain, all high Blood Potency Vampire on the Domain feel unwelcome. In game mechanics terms, Kindreds of Blood Potency 5 or 6 have -1 to all check, Kindreds of BP 7 or 8 have -2 and Kindreds of BP of 9 or more have -3.
Character Records
Players are required to bring two printed copies (neatly handwritten ink is acceptable, but pencil is not) of all requiem character sheets with them. One of these will be given to the In Character Check-in Team and the other is for player use during the event.
Character Sheets are required to have the following:
- Player name, Camarilla membership number, Storyteller name, email address, and Camarilla membership number on the title section
- A complete Experience log that includes a creation log, Experience awards, and all required approval numbers required by your affiliate. Approvals must include any approval requirements as well as relevant comments by approving officers.
- Detailed listing of all mechanics applicable to their character from sources not found in the core Vampire: The Requiem (red) or World of Darkness (blue) books. If you do not have these mechanics on hand, they will not be accessible to your character.
- CAINE 2010 - Lead Approval numbers for all custom items (items not found in a published White Wolf Requiem Source book) and all items not native to the Requiem Genre.
- Up to date information about the newly implemented milestones.
- Custom Mechanics and Approvals above High: All custom mechanics and approvals above high must be pre-submitted to the Venue Lead along with the attached approval numbers 3 weeks prior to CAiNE. They must also be present in some form of write-up on the character sheet submitted at IC registration upon arrival at the convention. If these are not approved prior to the event, they will not be allowed.
- Gadgetry: Things that belong in a James Bond/Cyberpunk movie will not be allowed. If the effect is a material or item intended to duplicate existing abilities in game (such as miniature hand-held cameras to spot those using Obfuscate, etc.), they will also not be allowed. Consult the Lead Venue Storyteller to see if the items you have are considered exceptions to this rule. Items that fall under this aspect will be removed from character sheets at check-in if they are not approved before the event.
- Blood Storage: More then 10 Vitae worth of Non-Internal Blood storage (Reliquaries, etc) if the PC has the ability to make them. If the PC does not have the ability to make their own non-internal blood storage then they are limited to their willpower rating in blood points stored. Any non-supernatural/non-mystical method of blood storage must be approved as per the Gadgetry rules.
- NPCs: Non Player Characters on site must be approved with the Lead Storyteller (and must have a CAiNE Requiem Lead approval number) 2 weeks in advance of the event. This includes having retainers on site, Dominated "skin-suits", and other merit-based NPC's. If these are not approved prior to the event, they will not be allowed. Exceptions will not be made to this rule.
- Cross-Venue:All requests for Cross-Venue PC interactions within the Requiem Venue must be approved by the Venue Lead 2 weeks prior to CAiNE. If these are not approved prior to the event, they will not be allowed.
- Storytellers may petition to incorporate their plotlines and/or NPCs into CAiNE Requiem. If approval is not obtained, plot effects and items are considered out of play or "switched off" for the duration of CAiNE Requiem.
Off Site Limitations
Players who are on the physical location of the game site yet "off-site" in terms of play represent a breakdown in the continuity of the game and will be limited as much as possible. Those events that have been designated as off-site will be clearly marked on the schedule or by storyteller announcement. In some cases participating in these events may limit your ability to participate in the regular venue. IC locations will be clearly marked on the entrance to each room.
Proxy Rules
Though proxy play is permitted by the Camarilla rules supplements, proxy characters are not allowed for CAiNE Requiem.
Experience Awards
The standard experience award for CAiNE Requiem will be 4 Experience per full session played. Characters will be awarded 2 Experience potential over cap for each session (night).
- Experience for a good death may be awarded by the Venue Lead Storyteller or Event Storytellers for character deaths occurring during the convention only. Applications for good death after the event must be made through the Event Storyteller and not through the characters normal approval chain.
Storyteller Empowerment
Mass combat and scenes with over six participants, because of their tendency to escalate quickly into time freezes that will tie up characters, will be carefully monitored. A Storyteller may pull a large scene off the main floor and into the ST Scene Resolution room. The Storyteller is empowered to determine when and how other characters are allowed to enter such scenes. If any players argue with any of the Storytellers, or otherwise disrupt the flow of the scene, that player can be asked by a Storyteller to hand their character sheet over to the them and leave the game, at which point the PC will be scripted out of game in a manner fully at the discretion of the Lead Storyteller. The Storyteller staff's main priority is to get through the entirety of the game with as little time consuming challenges as possible and there will be little tolerance for disruption of game flow. Any and all ST's or narrators have authority over how the game is run and on-site rules calls. Any arguing or disruption of game will not be tolerated.
ST Scene Resolution Rooms
Our killbox space is limited. If players are planning in advance to require use of a "killbox" (or "ST Resolution Space, if you will), it is highly recommended that they reserve as ST Resolution Room by requesting use of the space from the Venue Storyteller Lead by e-mail in advance in order to ensure that both space and ST authority are available.
Once you have entered into a Killbox scene, you are frozen from play until released by the presiding ST. Releases will only occur once approvals used in the scene have been verified. Should custom mechanics be misused in the scene, the STs reserve the right to invoke the MST's continuity powers to correct the scene and will narrate the revised outcome.
In the interests of moving the game along, and not bogging down someone's entire weekend with combat-rules-dice/card-play, there will be strict rules of etiquette within the Killbox spaces (and outside of them if there is combat situations):
1) Players will be asked to pull initiatives, and to line up in order, from highest to lowest.
2) If it is not your initiative, you should not be speaking above a bare whisper. Should the ST feel you are interrupting, you will (in order of disruptions): 1) lose your initiative for the round, 2) lose your action for the round, 3) be removed from the killbox scene, and asked to turn your character sheet over to the presiding ST for the duration of the scene.
3) This is not the place for an argument with the ST. Please have your character sheet ready, your dice pools figured out (and jotted down), and any extra rules sheets that you may need ready (e.g. for Bloodline disciplines, etc.). If you are arguing with the ST after a call has been made, you may be asked to turn your character sheet over to the ST, and leave the scene.
4) On your initiative, please know what you are doing. The ST will reserve the right to withhold initiatives for players who are taking up too much time to decide their current action. Please remember, combat rounds are very rapid: chances are if you can't begin to vocalize your character's action in under 5 seconds, then you're too surprised to know what to do that round.
Any Character involved in a PvP killbox or scene resulting in character death or removal from play is required to be audited by the presiding ST. The outcome of the audit will not affect the outcome of the scene, however if there are discrepancies on the character sheet that cannot be explained by the player, disciplinary action from xp being docked up to and including de-sanctioning of the character may be taken.
Venue Destructive Effects
Actions, effects, and mass destruction effects have the potential to end the In-Character reason for the gathering prematurely. Any effect that could result in the mass exodus of characters from the area, or items that have the potential of doing so must be approved though the Venue Lead before they are taken.
Blood and Willpower
All characters are assumed to be at full Blood and Willpower when they arrive for CAiNE Requiem minus what is spent on rituals and pre-casts prior to start of game on Thursday. Blood pools will not automatically refill at the end of each night and the blood that a character ends the night with is the blood that they start with at the next session. If a character would like to feed prior to entering play on subsequent nights, they must run a feeding scene with the storytellers presiding at the Feeding Table. Characters who wish to refresh their Willpower pools as per the rules '''must''' do so, with proper justification expressed, to a presiding Storyteller.
Rituals Pre-Cast Rules
All rituals that are not success dependant are considered to be automatically pre-cast with the appropriate cost marked off of the character sheet by the player on the honour system. Those rituals that are success dependant may be rolled at the White Team table at any time, and will be signed off by the White Team member who witnessed the roll directly on the character sheet with successes per night listed.
Player Advisory
The World of Darkness is not a happy place. From time to time, the Lead Storytellers in a venue may use adult themes, vivid descriptions, and contentious social issues to bring the World of Darkness to life. For those familiar with the White Wolf tabletop material, some plot elements or themes could be considered "Black Dog" material. Such themes and issues may include racism, sexism, bigotry, prejudice, sexual assault, and extreme violence. If, at any time, a player feels uncomfortable with a scene, the player should immediately inform the Storyteller running the scene. The Storyteller will either tone down scene so that the player is once again comfortable participating in it, or will excuse the player from the scene and hand the PC to a Narrator or other designated representative to finish out the scene without breaking continuity.
Appeals
Appeals resulting from CAiNE Requiem will be accepted via email up to 30 days after the last session of Requiem by emailing the Lead Venue Storyteller. If the ruling was made by the Lead Venue Storyteller, notification of an appeal will be made to the CAiNE Lead and CAiNE Lead Storyteller. The appeal, investigation, and resulting actions will also be handled by the CAiNE Storytelling and Event Team.
CAiNE Requiem Errata
CAiNE Requiem makes use of all rules and errata found in the Camarilla Global Addenda. The following are rules that will be in effect at CAINE 2010 - Requiem that are not found in the Global Addenda:
- The use of Stigmatica counts as torture per the chart of Humanity sins. Ghouls, retainers, allies, or random mortals can not be declared to be masochists, pain-seekers, thrill-seekers or the like as a means to avoid these Humanity tests. This applies for all powers that are modeled after Stigmatica as well.
- You must have approval from the CAiNE Requiem Lead prior to the event per instance to use Spirit Cruac on other PCs in any way that produces a mechanic effect. This is in addition to the normally required High Approval.
- Uses of powers that make characters immune to further uses must have a negative effect to provide the immunity. If the targeted character suffers no negative IC effects, the immunity does not apply.
- Characters may not have rituals that grant them any benefits (such as increasing roll pulls or improving attributes or skills) cast upon them prior to arrival at CAiNE. These rituals will be stricken from the character sheet upon arrival at IC check-in. Such rituals must be cast upon a character at the convention as per the ritual pre-cast rules above, and the character casting the ritual must be present at the convention to make the pulls with the White Team.

